Ashley Stirrup
text published 2026-07-30 · Open on LinkedIn ↗
What Fyxer, Ancestry, and Chess.com shows that all you need is 25%... Three companies at completely different stages have showed your intuition loses roughly three times out of four. Kameron T. at Fyxer ran 360 experiments with a team of four while growing from $1M to $35M ARR. Suresh Teckchandani Ancestry removed friction and watched engagement drop 20–25%. Nafis Shaikh Chess.com assumed players review games after losses, 80% run them on wins. This edition breaks down how each team turned a ~25% win rate into a growth engine. For anyone building or scaling an experimentation program, read it here.
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